Sometimes manual recompile is required to make a blueprint actually recompile data-only changes, but not always. If the last manual compile was with default values, then changes are not updated. If ...
Focus is no longer set on UMG 3D Widget when playing in Standalone. (PIE works in both versions) Also verified in Main CL# 4247867 ...
Select Objects calls FSequencer::SelectObject which empties the selection before selecting an object, so Select Objects can only select one object at a time, despite taking an array of object bindin ...
EditableTextBox is not cleared immediately when clearing it with blank in android. (Right after User's input) It needs other input to refresh it. Current workaround is calling settext with blank ag ...
Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...
The cursor option within the behavior section of the details panel for widgets does not set the cursor when the widget is hovered. ...
The scale for the VR editor does not return to 1:1 after teleporting as stated in the documentation. The scale remains the same after teleportation. Docs link: https://docs.unrealengine.com/latest ...
THere is an issue with the Mouse cursor when using UMG with the set show mouse cursor option. after setting the set show mouse cursor off pressing a widget and giving it focus causes the mouse curso ...
Retainer box appears to stop tool tips from showing up for it children ...
Widgets are not getting proper input when a game is first launched. Until the player clicks in the window at least once, widgets will not respond to any hover events and the first click will not hav ...