Evaluating same frames of event track when enabled auto scroll.

UE - Anim - Sequencer - Feb 3, 2020

If Auto Scroll is enabled, it seems to be re-evaluating the same frame. Especially noticeable when the [View Range End Time] is small value (Working Auto Scroll). ...

Hover events do not fire off until after clicking when Set show mouse is set to true after the game input was the focus

UE - Editor - UI Systems - May 11, 2015

If the game focus was set to game only (such as the start of a default project) and then the user sets Show Mouse to true then the hover events will not fire until the user clicks. ...

Dedicated servers keep memory of last loaded map, resulting in memory leak when transitioning between maps

UE - Networking - Aug 9, 2016

As mentioned in closed bug [Link Removed], memory isn't being freed when the server changes maps. ...

No Bind option for brush array delegate in UMG

UE - Editor - UI Systems - Oct 28, 2016

The option to bind to a delegate does not appear when the desired property is in an array. ...

Transform gizmos becomes detached when using editor mode plugin

Tools - Jun 27, 2017

After the gizmo is detached, if you click on it to use it, such as translating the object with the translation widget, then the gizmo snaps back to the object in the Viewport. Based off of [Link Re ...

Replace with child on subtree of the NamedSlot is broken after reloading a widget.

UE - Editor - UI Systems - Apr 5, 2021

"Replace with child" does not work well with the NamedSlot widget after reloading the widget blueprint in Contents Browser. ...

Creating a new collision preset changes the collision of the capsule for third person character blueprint

UE - Simulation - Physics - Jan 7, 2020

Creating  a custom collision preset changes the collision of third person characters capsule component.  Tested in: 4.23.1 CL#9631420 4.24.1 CL#10757647 4.25 CL#10889200 ...

HotReload fails with Linker errors when using Visual Studio 2017

UE - Foundation - Core - Apr 24, 2017

I had a tester with VS 2015 run through the steps I failed with, and they were unable to repro. JamesF was able to repro the issue on VS 2017. JamesF pointed out that this does not occur is you cho ...

Launch On from Windows to Linux fails with missing GLSL_430 shaders

UE - Platform - Linux - Nov 16, 2016

GLSL_430 shaders are not cooked when deploying a project from Windows to Linux using Launch On. LogPlayLevel: PLINK: [2016.11.16-18.36.22:414][ 0]LogMaterial:Error: The global shader cache fi ...

Action event in the blueprint graph leads to state dirty.

UE - Gameplay - Blueprint - Aug 9, 2017

BP state get dirty if the BP graph have action input event. Regression: Yes, it is not reproduced in 4.16.3 This issue is not related to Blueprint Compilation Manager. ...