Description

If Auto Scroll is enabled, it seems to be re-evaluating the same frame. Especially noticeable when the [View Range End Time] is small value (Working Auto Scroll).

Steps to Reproduce

Prerequisite:

 Applying CL#11152210 ([Link Removed]).

Steps:

  1. Open attached project and open map UdnMap.umap.
  2. Open level sequencer with double click on LS_Udn.uasset.
  3. Enable auto scroll in sequencer.
  4. Decreasing value of "View Range End Time" with Ctrl+Scroll wheel up. (because working auto scroll)
  5. Play in editor by simulate.
  6. Play level sequencer with press "Play" button.
  7. Stop the sequencer from C++ code, repeat several times.

 

Expect:

The sequence player will play when press the "Play" button twice. It seems to be re-evaluating the same frame around 0570 frames. 

Result:

The sequence player will play when press the "Play" button once.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87916 in the post.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.244.24.2
Target Fix4.25
Fix Commit11243494
Main Commit13519561
CreatedFeb 3, 2020
ResolvedFeb 5, 2020
UpdatedJul 18, 2020
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