Description

If Auto Scroll is enabled, it seems to be re-evaluating the same frame. Especially noticeable when the [View Range End Time] is small value (Working Auto Scroll).

Steps to Reproduce

Prerequisite:

 Applying CL#11152210 (UE-87587).

Steps:

  1. Open attached project and open map UdnMap.umap.
  2. Open level sequencer with double click on LS_Udn.uasset.
  3. Enable auto scroll in sequencer.
  4. Decreasing value of "View Range End Time" with Ctrl+Scroll wheel up. (because working auto scroll)
  5. Play in editor by simulate.
  6. Play level sequencer with press "Play" button.
  7. Stop the sequencer from C++ code, repeat several times.

 

Expect:

The sequence player will play when press the "Play" button twice. It seems to be re-evaluating the same frame around 0570 frames. 

Result:

The sequence player will play when press the "Play" button once.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-87916 in the post.

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Fixed
ComponentTools - Sequencer
Affects Versions4.244.24.2
Target Fix4.25
Fix Commit11243494
Main Commit13519561
CreatedFeb 3, 2020
ResolvedFeb 5, 2020
UpdatedJul 18, 2020