WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume. It only can be controlled by the CullingD ...
A user's project crashes when a level is opened 5 or more times ...
Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...
Box Collision component with physics interacts with the player capsule when set to Overlap only. This only seems to happen when both the Box Collision and the player capsule are set to Generate Ove ...
Debug Canvas Layer blurry on mobile. ...
When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...
REOPENED NOTES: Crash Reporter: [Link Removed] Test Project: [Link Removed] Open project and press Play: Editor will crash. User reports this being due to sequential animations not being the sam ...
This comes from this UDN : [Link Removed] It occurs with this setup : [Image Removed] , where Set Material Attributes expressions act as inputs to the Landscape Layer Blend material expression. ...
When using distance fields with instance meshes from the foliage tool everything works correctly, however, when simulating or PIE the distance fields will be removed. This working correctly in 4.7.5 ...