Data Table Reimport - No popup to specify source file

UE - Editor - Content Pipeline - Import and Export - Feb 6, 2019

Selecting Reimport on a DataTable created in editor no longer triggers selection popup. "The change in behavior seems to be related to changes to UReimportDataTableFactory::CanReimport() which now ...

VCAM 2.0 - No signal on iPad from Mac OSX

UE - Virtual Production - Tools - Virtual Camera - Jul 19, 2021

UDN case link with this ticket [Link Removed] ...

Overridden functions in Child Blueprints cannot be converted to/from pure functions

UE - Gameplay - Blueprint - Jun 27, 2015

Overridden functions in Child Blueprints cannot be converted to/from pure functions. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2601051) ...

Content Examples: Example 1.5 is stiff in Cloth Map

Docs - Samples - Apr 26, 2017

Example 1.5 on Cloth Map seems very stiff in 4.16 compared to 4.15. Regression: Yes Works in 4.15 ...

Crash in GetScreenRect on OPPO and Vivo devices

UE - Platform - Mobile - Jul 11, 2017

GPU Particle Collision changes based on Normal Intensity on Colliding Surface

UE - Graphics Features - Jun 18, 2015

Increasing the intensity of a Normal Texture on a colliding surface will cause the collision of GPU particles to behave strangely, looks to be falling through floor, when you are using a Constant Ac ...

Animation Interpolation will not occur if the Evaluation Rate is set at the same value as skipped frames

OLD - Anim - Nov 18, 2016

When an animation is skipping frames, interpolation will not occur if the Max Evaluation Rate is set to the same number as the number of frames being skipped (or 1 frame higher). The Eval Rate will ...

GetScaledCapsuleHalfHeight does not work properly if X or Y is lower than Z scale

UE - Simulation - Physics - May 25, 2018

GetScaledCapsuleHalfHeight multiplies the CapsuleHalfHeight by the lower scale value, even if it is X or Y. Seeing as Half Height should only be related to the Z scale, this does not work out proper ...

Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint

UE - Gameplay - Blueprint - Aug 26, 2016

Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint. The Struct appears to throw an error when making changes that are seemingly unrelat ...

Crash When Toggling Visibility of Level with Planar Reflection

UE - LD & Modeling - Terrain - Landscape - Mar 26, 2018

This crash occurs in 4.19 and 4.20 but not 4.18. Repro'd in 4.19.0-3944462 and 4.20.0-3955769 and 3964322. This is a regression. Per UDN licensee: When I'm showing/hiding levels in editor (in le ...