This crash occurs in 4.19 and 4.20 but not 4.18. Repro'd in 4.19.0-3944462 and 4.20.0-3955769 and 3964322. This is a regression. Per UDN licensee: When I'm showing/hiding levels in editor (in le ...
In Action Rpg sample, creating a new Blueprint of type GameplayCueNotifyActor or GameplayCueNotifyStatic, results in an Engine crash. The call stack leads to a PrintF Slate warning message that woul ...
Teleport node sets the movement mode for a pawn back to default. The current movement is overridden by the default after using teleport node ...
Trackpad Values return 0 Additionally: I also observed that the Go's trigger is registering as Trigger MotionController (R) Facebutton 1 and that previously there were MotionController (R) Thumb ...
In any newly opened project the 'Keyboard Shortcuts' within the 'Editor Preferences' for the 'Blueprint Editor' do not appear until you have opened a blueprint within the project. After closing and ...
Static lighting will not bounce on the ceiling when using a Layered Material. The Material Attributes Layers node is used which doesn't appear in 4.24.3 so this isn't a regression. This was report ...
Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...