Crash Occurs on Project Load When Casting a Child Actor Component's Parent to the Parent Class

UE - Gameplay - Blueprint - Dec 5, 2016

A crash is occurring on project load when attempting to use GetParentActor and cast that to a Parent class that contains a child actor component inside of that child actor component's blueprint. T ...

OnlineServices-Lobbies: Crash when host migration message is received and the next host has already left the session

UE - Online - Sep 9, 2024

A crash occurs at FindChecked in the code below.if (PreparedServiceChanges->OwnerAccountId) { InternalPublicData->OwnerAccountId = *PreparedServiceChanges->OwnerAccountId; if (bDispatchNot ...

Crash in TMap struct deserializer

UE - Foundation - Core - Sep 20, 2016

When deserializing a TMap<FString, FString> with the JsonStructDeserializer, the Engine crashes. ...

Crash in K2Node_CallFunction

UK2Node_CallFunction::GeneratePinTooltipFromFunction relies a lot on loops that increment the index used to check the individual characters in the comments. The problem is that there are a few miss ...

Crash during .zfprj import when Feature detection quality is set to High and Use mosaic images as feature source is set to Yes

RS - Alignment - Dec 19, 2025

Found in 2.0.0.118621 (R200). It appears that the combination of Feature detection - High and Use mosaic images as feature source during .zfprj LiDAR import - Yes. causes a crash. Outcome: RS ...

Crash occurs in Hierarchical Instanced Static Mesh of Mesh with MinLOD set to 1 or higher

UE - Graphics Features - Oct 22, 2020

I have attached a reproduction project with the above settings.[Link Removed] It crashes when packaged, launched and moved in-game. This issue seems to occur when there is an object in the Unbuilt ...

Shortcut(Function, Add a new function graph) leads to crash in the MacroLibrary editor.

UE - Gameplay - Blueprint Editor - Dec 4, 2017

Shortcut will still led to create a new function in the macro library. and this makes engine crash with following callstack. Assertion failed: Blueprint->BlueprintType != BPTYPE_MacroLibrary [Link ...

Adding pin to CR node causes crash if input variable is assigned to one of the array element

UE - ACT Character - Control Rig - Aug 22, 2025

When a node has a variable assigned to one of its pins. You will get a crash every time you add a pin. I am sure this goes for all nodes with with the "add pin" functionality [Link Removed] ...

Crash launching project with Compat.MAX_GPUSKIN_BONES=75 and Preview Rendering set to Shader Model 5

UE - Graphics Features - Oct 18, 2018

Crash occurs when the user launches a project with a +75 bone skeletal mesh actor in their scene with the Compat.MAX_GPUSKIN_BONES=75 config change, and the default preview render is Shader Model 5. ...

Crash When Changing to Landscape Paint Tool With a Material Function for the World Position Offset of the Landscape Material

UE - Graphics Features - Feb 25, 2019

Crash on switching to landscape/paint tab when using a landscape material that has a material function hooked onto the WorldPositionOffset. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL ...