Widget Blueprints Fail to Compile When Copying Collapsed Graphs into Functions

UE - Gameplay - Blueprint - Jun 28, 2022

Collapsed blueprint nodes that are copied and pasted into a function graph of a Widget will cause a fatal error when the blueprint compiles, as seen in the callstack, and will provide the message: " ...

Crash when searching for a string with the same name as the collection

UE - Editor - Workflow Systems - Feb 28, 2025

The editor crashes when creating a local collection of the same name by typing certain characters in the search box of the content browser. This does not reproduce in UE5.4 and is a regression in UE ...

Crash When Adding Actor Component Tagged 'Within' to a Game Mode Blueprint

UE - Gameplay - Components - Apr 25, 2016

Crash occurs when attempting to add an actor component c++ class to a game mode blueprint if the actor component is tagged with the Within="GameMode". Found in 4.11.2 binary, reproduced in 4.10.4 ...

Performing a hot reload on a project that contains an FStringAssetReference will crash the Editor.

UE - Foundation - Core - Mar 10, 2015

Performing a hot reload on a project that contains an FStringAssetReference inside a struct results in a crash. This was reported to work fine in 4.6.1, but I was unable to verify that is the case. ...

Crash on clicking Column Header in visRT window

Tools - Apr 22, 2015

The Engine will crash when you run the visRT command in Editor and click on an item in the visRT window and the click on a column header. also Reproduced in Main Promotable-CL-2513846 [Link Remove ...

Opening widget blueprint causes editor to crash

UE - Editor - UI Systems - Oct 17, 2014

Branch Build Label UE4-Main Promoted-CL- 2323471 DESCRIPTION: User crashes when opening a Widget blueprint.  Unable to reproduce internally. *EDIT* Repro provided by User ...

Crash when removing native root component from code after creating a Blueprint class based on the native class.

UE - Gameplay - Blueprint - Jul 27, 2015

Crash occurs when removing the native root component from code and then attempting to reopen a Blueprint Class asset that was based on the native parent class. Seems like maybe the 'AttachParent' f ...

Cooked content results in crash on launch of QAGame.exe

UE - Graphics Features - Feb 22, 2019

Seems to be an issue with how the cooker is calling the contents of TM-ShaderModels. ...

Crash in WP conversion commandlet on map containing geometry brushes

UE - World Creation - Worldbuilding Tools - World Partition - May 24, 2022

Changing hierarchical instanced meshes' transforms on tick spams output log with warning

UE - Graphics Features - May 27, 2015

When several Hierarchical Instanced Mesh Components are spawned and then their transform altered on tick, the log is spammed with the message: LogStaticMesh:Display: Discarded foliage hierarchy of ...