Add Chunks button in asset audit tool does not function because of name compare problem

UE - Editor - Content Pipeline - Content Browser - Aug 5, 2020

The Asset Audit window uses the content browser to display information about both real assets and fake assets like chunk definitions. When you hit the Add Chunks button, it adds several fake assets ...

Landscape Shaders Unknown by Landscape Thumbnail: Add to AllowedShaderTypes or ExcludedShaderTypes

UE - LD & Modeling - Terrain - Landscape - Oct 12, 2017

When packaging Elemental Demo and Vehicle Game for Linux from Windows, multiple Landscape Shader warnings are encountered complaining that the shader is unknown by the landscape thumbnail material a ...

If remove the muted side from the two child tracks in sequencer, the remaining tracks will be muted forever

UE - Anim - Sequencer - Feb 4, 2022

The cause was that the information remained in Rows Disabled of Track even though it returned to one Track by the delete operation from the state where there was a child Track of multiple rows. As ...

[CrashReport] FMaterialEditor::NotifyPostChange()

UE - Rendering Architecture - Materials - Aug 29, 2017

This is a trending crash in the 4.17 release. Update: also trending in the 4.18 release User DescriptionsImporting new charactertogled lighting modes on shadersChanging attriubtes on a materialWa ...

Crash adding a C++ First Person feature pack to a project

UE - Foundation - Core - Oct 2, 2017

Result: Crash while compiling modules for the projectFatal error: [File:d:\Builds\Release-4.18\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to Package fa ...

No Dynamic Shadows From Stationary Lights in Forward Shading Without Building Lighting

UE - Graphics Features - Apr 24, 2018

I've observed this issue in 4.18.3 and 4.19.1. Per Licensee: So we've spotted an issue that I wanted to put on your radar with dynamic shadowed stationary lights + r.ForwardShading=1 What we're s ...

"ERROR: Client target not found!" When packaging client after enabling or disabling a plugin

Tools - Jun 5, 2018

"ERROR: Client target not found!" When packaging client after enabling or disabling a plugin. This will happen on both developer or shipping client as the build configuration.UATHelper: Packaging (W ...

Staging Directory in Project Packaging Settings should not be saved as absolute path

UE - Foundation - Data Pipeline - Cooker - Jun 8, 2021

When you package a project via the editor, it updates the ProjectPackagingSettings to set the StagingDirectory to the specific one chosen by the user. However, it saves this path as an absolute path ...

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor

Tools - Jun 25, 2015

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor. Also occurs with any of the sub-options for the GameMode. Does not appear to occur if there is not already an ex ...

Preview Rendering Levels Do Not Display Supported Optimization Viewmodes in Viewport Dropdown

UE - Platform - Mobile - Apr 2, 2019

When attempting to set an optimization viewmode while using a Preview Rendering Level other than Shader Model 5, the Optimization Viewmodes dropdown is missing all of its options and instead display ...