User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackagi ...
When creating a static mesh from a Procedural Mesh Component that has been used by a Create Mesh Section node, the editor crashes. The editor doesn't crash when selecting the Create Static Mesh butt ...
Crash occurs when the user adds a sublevel to the current level, edits the sublevel's level blueprint, and then attempts to make a new level. The state which triggers the crash seems to be when the ...
When removing curves on some assets, a crash can occur. This seems to be due to const FSmartNameMapping* CurveMapping being null and dereferenced within UAnimationBlueprintLibrary::RetrieveContainer ...
Reported by UDN [Link Removed] From Slack discussion: It seems that undo-ing the transaction in UAnimStateTransitionNode::UseSharedRules, leaves the outer graph (UAnimationStateMachineGraph) wit ...
Reparenting an actor component to an instanced static mesh component causes a crash. Found on //UE4/Dev-Blueprints CL-3122712 ...
Reproduced 3/3 times. Unclear whether this is a regression as filter GUI is new in 5.1 for Outliner. ...
When converting a function with a local variable to an event, editor crashes. Issue does not occur in 4.25, therefore a regression. ...
One of Pixars example .usd files is crashing the editor when importing with 'USD Stage' (KitchenSet imports with no errors) It is possible to import the file via content browser without crashing. ( ...