Engine crashes when CharacterBP is dragged into the Shots track and Spawnable is checked and unchecked when character animation Blueprint has a SubAnimInstance set up.
Expected: Engine does not crash
Result: Engine crashes
LoginId:bdcd2df1437ec38ad0d19c85e30ff2d1 EpicAccountId:1ed52ca976af4368b6c30d11b7cdc18f Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UAnimInstance::RecalcRequiredBones() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:960] UE4Editor_Engine!USkeletalMeshComponent::RecalcRequiredBones() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1533] UE4Editor_Engine!USkeletalMeshComponent::InitAnim() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:601] UE4Editor_Engine!USkeletalMeshComponent::OnRegister() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:475] UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1236] UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:974] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:4125] UE4Editor_Engine!AActor::RegisterAllComponents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:4024] UE4Editor_LevelSequence!FLevelSequenceActorSpawner::SpawnObject() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\levelsequence\private\levelsequenceactorspawner.cpp:89] UE4Editor_LevelSequence!FLevelSequenceSpawnRegister::SpawnObject() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\levelsequence\private\levelsequencespawnregister.cpp:36] UE4Editor_LevelSequenceEditor!FLevelSequenceEditorSpawnRegister::SpawnObject() [d:\build\++ue4+release-4.17+compile\sync\engine\plugins\moviescene\levelsequenceeditor\source\levelsequenceeditor\private\misc\levelsequenceeditorspawnregister.cpp:71] UE4Editor_MovieScene!FMovieSceneSpawnRegister::SpawnObject() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\moviescene\private\moviescenespawnregister.cpp:30] UE4Editor_MovieSceneTracks!FSpawnObjectToken::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\moviescenetracks\private\evaluation\moviescenespawntemplate.cpp:77] UE4Editor_MovieScene!FMovieSceneExecutionTokens::Apply() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneexecutiontokens.cpp:53] UE4Editor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::EvaluateGroup() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtemplateinstance.cpp:269] UE4Editor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::Evaluate() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtemplateinstance.cpp:254] UE4Editor_Sequencer!FSequencer::EvaluateInternal() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\sequencer\private\sequencer.cpp:1719] UE4Editor_Sequencer!FSequencer::NotifyMovieSceneDataChanged() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\sequencer\private\sequencer.cpp:1019] UE4Editor_MovieSceneTools!SBoolCurveKeyEditor::OnCheckStateChanged() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\moviescenetools\private\curvekeyeditors\sboolcurvekeyeditor.cpp:89] UE4Editor_MovieSceneTools!TBaseSPMethodDelegateInstance<0,SBoolCurveKeyEditor,0,TTypeWrapper<void> __cdecl(enum ECheckBoxState)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_MovieSceneTools!TBaseSPMethodDelegateInstance<0,SBoolCurveKeyEditor,0,void __cdecl(enum ECheckBoxState)>::ExecuteIfSafe() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_Slate!SCheckBox::ToggleCheckedState() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:299] UE4Editor_Slate!SCheckBox::OnMouseButtonUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:190] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5199] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:232] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5188] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5690] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5670] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1718] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:721] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3151] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51508 in the post.
2 |
Component | OLD - Anim |
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Affects Versions | 4.16.3, 4.17.2, 4.19 |
Target Fix | 4.19 |
Created | Oct 20, 2017 |
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Resolved | Nov 1, 2017 |
Updated | May 18, 2020 |