[CrashReport] UE4Editor_Slate!FMenuStack::DismissInternal() [menustack.cpp:582]

UE - Editor - UI Systems - Slate - Apr 15, 2016

Error Message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 1 from an array of size 0 Source Context: 567 } 568 } 569 ...

Crash when launching Google VR project

UE - Platform - XR - Dec 12, 2016

Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...

Children of editor-only actors do not maintain correct transforms when placed inside level instances for PIE and cooked builds

UE - World Creation - Worldbuilding Tools - Level Instances - Oct 20, 2025

We have found an issue where children of editor-only actors get wrong transforms in PIE and cooked builds when placed inside level instances. This affects both engine version 5.5 and 5.6. The issue ...

[Metal-Epic:Tools] Compiling Metal 2.0 shaders on XCode 9.3 beta with desktop forward selected fails on iOS

UE - Graphics Features - Mar 30, 2018

Shaders fail to compile with a series of cube map errors (subset below): LogShaderCompilers: Warning: 17 Shader compiler errors compiling global shaders for platform SF_METAL_MRT:   LogShaderComp ...

Crash handling: Prevent reports of assertions during shutdown after an assertion

UE - CoreTech - Aug 8, 2024

CriticalErrors in FWindowsErrorOutputDevice::Serialize (and other platforms) run some code after the error is detected rather than immediately terminating the process. Some of this other code is spe ...

[CrashReport] Crash on Mac related to cooking for IOS

UE - Graphics Features - Jul 20, 2017

This is a common commandlet crash for Mac users in 4.16. In all cases, the command line is like: "(path/project).uproject" -run=Cook -NoLogTimes -TargetPlatform=IOS -fileopenlog -unversioned -ski ...

[CrashReport] UE4Editor_MaterialEditor!SMaterialLayersFunctionsInstanceTree::UpdateThumbnailMaterial() [smateriallayersfunctionstree.cpp:1128]

Tools - Feb 27, 2018

No user comments in crash group 1114 for (TSharedPtr<FStackSortedData> Group : AssetChild->Children) 1115 { 1116 if (Group->ParameterInfo.Association == InAssociation) ...

Editor crash when saving a level instance in a folder with the same name as the level

UE - World Creation - Worldbuilding Tools - OFPA - Jan 27, 2023

Inconsistent ListView entry sizes can prevent the ListView from being scrolled to the bottom

UE - Editor - UI Systems - Slate - May 4, 2022

Since the contents of a ListView are virtualized, the ListView estimates the size of the scroll box's contents based on the on-screen elements. This can lead to some situations where DistanceFromBot ...

Unexpected corrections when sliding against other characters

UE - Gameplay - Player Movement - Oct 19, 2023

We are seeing unexpected movement corrections sometimes when pushing one player character up against another character that isn't moving, or against other static primitives that have round features ...