Custom Stencil Is Not Rendering In UI Materials

UE - Graphics Features - Nov 30, 2018

Widgets with a UI Material that uses Custom Stencil will not render meshes with a set stencil. This is working as expected in 4.19 CL# 4033788. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 ...

Changing Levels Does't Clear Global DistanceField

UE - Graphics Features - Dec 5, 2018

In a packaged game or standalone, if you change map with DFAO enabled the previous DFAO will still be visible. This does not occur in PIE. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4613 ...

UWorld::CleanupWorld causes issues with sublevels when changing maps after building lighting

Tools - Mar 1, 2019

A licensee has reported that UWorld::CleanupWorld is causing issues with assets in Sublevels if you build lighting on the parent level, save all of the maps, and then change to another level. The as ...

Dynamically Created Render Target Does Not Work in Packaged Project

UE - Graphics Features - Mar 27, 2019

Dynamically created render targets do not work as expected when packaged for windows. If it is replaced with a static render target, it works fine. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 ...

Niagara GPU particles will always have a lifetime of one second if they use a Collision Module

UE - Niagara - May 2, 2019

GPU Particles will always have a lifetime of one second when using a collision module. This is a result of an issue with how off screen timing is handled. GPU particles that are off screen should on ...

In blueprint component details not showing after changing component class

UE - Gameplay - Blueprint - Mar 31, 2022

It was noticed that after changing the class of the component and restarting the editor, the Detail panel is no longer displayed, which makes it impossible to work with it. Repro Rate 5/5 Regressi ...

Some fractured meshes do not retain their original normals after fracture

UE - Simulation - Physics - Destruction - May 6, 2022

Fractured meshes with weird Normals/Reflections. You will see weird normals / reflections on the surface, seems each fracture piece has it's own reflection angle. Repro rate: 3/3 Tested this in // ...

Panorama plugin for Movie Render Queue renders black images

UE - Anim - Sequencer - MRQ - Dec 15, 2022

Regression: Tested in UE5/Release-5.0, and the issue does not occur, so regression is yes This issue also occurs when you set "Enable alpha channel support in post processing (experimental)" to "Al ...

Atmosphere related scan line artifacts for Path Tracer with MGPU

UE - Graphics Features - Path Tracer - Feb 10, 2023

There are two UDNs related to this issue.  It makes the Path Tracer unusable with MGPU, with atmosphere enabled. I already have a one-line fix implemented and tested.  The atmosphere scan line arti ...

Source Textures used with a Rect Light are blurry and diffused

UE - Graphics Features - Mar 14, 2023

This is a regression from 5.0.3 tested in the following streams:BranchChange ListResults//UE5/Release-5.020979098Did not reproduce//UE5/Release-5.123901901Reproduced//UE5/Release-5.224608918Reproduc ...