This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...
When importing animations with numeric names from fbx in UE5.2 or later, the AnimationSequence asset is created but the animation data is not imported. The workaround is to not prefix bones with num ...
Default path for DL is not correctly set and should be set to the following: C:\Users%USERNAME%\Documents\Twinmotion2024.1\DirectLinkTextures See attached screen-shot ...
Blueprints with inherited Macros cannot save. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...
When importing alembic files into a project that has "Generate mesh distance fields" enabled the editor will crash. ...
If forward shading is enabled and shadows are disabled, adding an actor with a SceneCaptureComponent2D and static mesh to the viewport will cause the editor to crash. Regression: Yes - this crash o ...
Reported in SF [Link Removed] User reports that multiple files with large amounts of trees take substantially longer to load in TM 2025.2 compared to 2025.1.1. Confirmed with one of the user's fil ...
OnClick Events for buttons in 3D Widgets not firing in Multiplayer. This issue only affects the button component as other Widget components that used the Left mouse button function as expected Regr ...
Having a LevelSequence opened and unhiding a sublevel can break the attachment hierarchy of the actors that are inside the sublevel. This also affects to the sublevel asset itself. ...