Anim sequence in DLC leads to crash in IOS.

UE - Platform - Mobile - May 19, 2020

DLC download is working as expected but opening a map with anim sequence which is located at DLC's pak file will lead to crash in iOS. ...

Duplicated Actor Sequence Components overwrite each other

UE - Anim - Sequencer - Jul 3, 2017

Duplicated Actor Sequence Components overwrite each other when changes are made. Both components will have the focus tab option, which only shows up if the sequence is opened. This means that when t ...

[CrashReport] UE4Editor_Engine!FSoundConcurrencyManager::RemoveActiveSound() [soundconcurrency.cpp:545]

UE - Audio - Oct 5, 2017

This is a common crash that has occurred since at least 4.15. The callstack is similar to [Link Removed], which was resolved in 4.16. User Descriptionsdisable sound concurrency Source Context 5 ...

TVOS - Packaging CPP project fails when "Support Bitcode in Shipping" enabled

UE - Platform - Mobile - Dec 13, 2018

Unable to package a CPP project with Bitcode enabled Confirmed in MAIN 4.22 @ CL 4655014 with error [404/405] sh /Users/compile/UE4/Builds/RDU-WD-11740/D/Projects/AJ_421CPP_4.22/Binaries/TVOS/ ...

Overriding a struct member field's default value on a BP-added component in a BP asset will no longer allow the user to edit that struct member on instances of that BP's component if the member is deprecated.

UE - Framework - Blueprint - Oct 19, 2023

Properties that are deprecated are (incorrectly) not currently being propagated to instances by the duplication logic that we use to instance BP-added components as part of Actor-based BP constructi ...

Crash when fast moving Character objects has Teleporting enabled

UE - Simulation - Core - Nov 28, 2022

Reproduced 3/3 times. Issue does not occur in //UE4/Release-4.27, so Confirmed Regression. ...

Changing a value inside a struct exposed to blueprints removes struct from blueprints and gives error upon compiling and saving blueprint

UE - Foundation - Cpp Tools - Hot Reload - Sep 28, 2015

If a user creates a C++ class that contains a struct and references that struct within a blueprint, making any changes to the struct within C++ header file will prevent the user from saving the blue ...

UHT not properly handling deprecated UFUNCTION parameters

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jan 29, 2020

Compilation will fails with an error on TSubclassOf<UDEPRECATED_SomeData> ...

Inherited Skeletal Mesh Components do not work for Mapping Control Rig Component

UE - Anim - Rigging - Control Rig - Oct 12, 2020

Control Rig Component does not work with inhereited Skeletal Mesh Components. They only work with non inhereited Skeletal Mesh Components. [Link Removed] ...

Crash when Deleting Concatenator Node while Playing Sound Cue

UE - Audio - Jun 16, 2016

A crash occurs when deleting a Concatenator node while a Sound Cue is playing. Link to Crashreport [Link Removed] ...