Moving the Material Node for Starter Content Materials within the Editor Graph will increase the Texture Sample Count

UE - Graphics Features - Apr 27, 2016

The issue occurs when you simply move the material node itself and click the 'Apply' button to begin compiling shaders. Once it has completed, the number of texture samples increases for the Stats a ...

Playing audio files in Editor doesn't work when Magic Leap Zero Iteration is enabled

UE - Platform - XR - Jun 14, 2020

When the "Enable Zero Iteration" and "Use ML Audio for Zero Iteration" settings are both checked, the audio doesn't play inside Unreal Editor. This happens in the following cases:Playing an audio fi ...

Destruction mesh with Crumble Smallest and Impact near another will leave residual mesh visible

UE - Simulation - Physics - Destruction - Jan 28, 2015

When using a DM that has Crumble Smallest and Impact damage enabled there will be instances where the residual mesh before fracture is left behind. What appears to happen is there is a force large e ...

Using a FormatText node with Specifier in the same graph as an empty Macro will freeze the editor

UE - Gameplay - Blueprint - Jun 17, 2016

Using a FormatText node with Specifier in the same graph as an empty Macro will freeze the editor. Not using the Specifier or deleting the unused Marco will allow the BP to compile fine. **Only rep ...

Integer Blueprint variables reset the Bitmask Enum setting when the Editor closes

UE - Framework - Blueprint - Feb 28, 2019

User created Bitmask flag Enumerators are not correctly stored and retrieved from Blueprint Integer variable settings. When the Editor is restarted the value of the Integer's Bitmask Enum is set to ...

In the GameUserSettings class, Landscape quality is not taken into account by GetOverallScalabilityLevel, but is changed by SetOverallScalabilityLevel.

UE - Gameplay - Oct 17, 2025

Context: GameUserSettings stores user settings for a game, for example graphics and sound settings. The Scalability settings provide a way for to adjust the quality of various features in order to m ...

Seamless travel is preventing Server Travel

UE - Gameplay - May 10, 2021

Seamless travel seems to not be functioning properly.  With Run Under One Process set to false and Seamless travel enabled, the ServerTravel command is not bringing the server to the specified map.  ...

The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset

UE - Simulation - Physics - Dec 9, 2016

The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset. You can manually rotate the PhysicsConstraint and it will rotate the AngularLimit visualizer, howe ...

Scaling snap for selected object are reset to the origin of the scale pivot location

Tools - Apr 27, 2016

When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negat ...

Attempting to Open a Widget Blueprint With Animation and Timeline Panels Hidden Causes the Editor to Crash

UE - Editor - UI Systems - Nov 11, 2015

When you attempt to open a widget blueprint when you have hidden the animation and timeline panels, the editor will crash. There is a workaround: Window->Reset Layout will allow you to open the blu ...