Can no longer create a new montage branch point in the CharacterAnimBP

OLD - Anim - Dec 22, 2014

There is no longer an option to create a new montage branch point by right clicking in the CharacterAnimBP. ...

Vignette in stereoscopic looks incorrect, entire frame as opposed to each eye

UE - Platform - XR - Apr 6, 2016

Vignette seems to be being applied to the entire frame instead of each eye in stereoscopic, creating a really strange effect in your peripherals when viewed through a HMD. Can also see this effect i ...

"ERR: Transient text cannot be serialized" after converting to 4.8

UE - Foundation - Core - Jul 3, 2015

"ERR: Transient text cannot be serialized" after converting to 4.8. Many users are seeing them in the logs. Example Project: [Link Removed] ...

Inconsistent behavior with Owen's trench coat

UE - Simulation - Physics - Character - Jan 25, 2017

In the Cloth level in Content Examples, there is some inconsistent behavior with Owen's trench coat. The coat tails appear heavy (they don't trail behind the character's movement), and the straps a ...

WorldContextObject is null in BP function library

UE - Gameplay - Blueprint Compiler - Aug 15, 2017

Apex Cloth LOD distortion occurs after World Origin Rebase

UE - Simulation - Physics - Character - Sep 13, 2017

There is a distortion that occurs with Apex cloth when changing the World Origin location. This distortion occurs when you approach after the world origin has been changed. This issue is similar to ...

Niagara Sub UV Index ignored

UE - Niagara - May 16, 2019

Using the Particles.SubImageIndex has no effect on what portions of the a UV are rendered in Niagara. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6533064) ...

LiDAR assets do not render in after relaunching the engine

UE - Editor - Content Pipeline - Datasmith - Aug 15, 2023

LiDar point clouds are failing to render when saving and relaunching the project This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is occurring in //UE5/Release-5.3 @ CL 2600198 ...

Blueprint actor stops responding

UE - Gameplay - Blueprint - Apr 27, 2015

After changing the component to static, compiling and changing it back to movable and compiling, the BP actor will not move with the set actor location. I wasn't able to get the translate arrows to ...