From licensee: I've been experiencing consistent GPU crashes when tying to edit landscapes since updating to UE5.1. It seems to be exclusively an issue with DirectX 12 (SM5 & SM6). I have no pro ...
PlatformerGame is crashing when packaged and launched on tvOS. Assertion from console log:Nov 30 11:03:12 Apple-TV-Joey PlatformerGame[519] <Notice>: Assertion failed: FMath::TruncToInt(drawableSize ...
My editor often crashes when I export emitters from one PS to another. It doesn't always happen, but often enough. MachineId:97DC791B44BA630C9C2F3E898BBD74D4 EpicAccountId:ecf2758a0d1940589a6131f85 ...
Enabling HZB Occlusion culling results in a reproducible crash. Looks like a community member noticed this back in preview 2: https://forums.unrealengine.com/unreal-engine/announcements-and-release ...
Crash occurs when the user attempts to retarget an animation blueprint that is using a RigidBody node. ...
Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...
NiagaraSystem with EEiagaraGpuComputeTickStage::PostInitViews should not have bSupportsParallelGDME because of possible multi-threaded contention, but FNiagaraSystemInstanceController::GetGpuCompute ...
When adding a Material Layer, that has a Static Component Mask Parameter node in it, to a Material Instance, the editor will crash. The ability to set Material Attribute layers in a Material Inst ...
After attempting to preview the undefined File Media Source in the Media Player Window and getting an error. I set the path of the File Media Source to Windows sample video 'Wilflife'. Then attempt ...
When creating a blueprint class based on a C++ actor with a Niagara component, color curves will cause the editor to crash when compiling the blueprint. This will impact users creating their own cla ...