when change sequence struct param, the editor is carash. It occurs in the case of using "Sound Wave", but the same problem occurs when "Sound Cue" is used. Attach application log, and crash dump fil ...
Editor crashes when trying to force delete assets that reference each other. Blueprint 'A' contains an Actor Component of Blueprint 'B'. Crash will occur when trying to force delete both 'A' and 'B' ...
Editor immediately crashes if a variable is set to type Curve Table Row Handle within a structure. Frequency: 2/2 Crashreporter: N/A ...
Adding a Material Layer to a Material Instance that has a Material Function Call node connected to the Set Material Attributes node causes the editor to crash. I tested a Material Layer without the ...
Editor crashes when asset is imported in as a skeletal mesh, brought into a level, vertex painted using the paint tab under modes, all assets are saved, project is reopened, then level is reopened. ...
From this UDN: https://answers.unrealengine.com/questions/718928/4180-editor-crash-while-opening-child-blueprint.html Crash occurs when opening child (or in the repro case, grandchild) blueprints a ...
Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...
I came across this bug while attempting to verify UE-41073. That bug is verified, but I accidentally added the struct into the collapsed node without going into the collapsed graph and split the col ...
Assertion fails when a struct is opened with a class reference stored and with the struct as a variable in the class that's referenced. A restart is required in order to see this occur. Repro Rate: ...