From user: Comparing UE, Arnold, Vray and MaterialXView that have MaterialX files imported, some materials of UE clearly look different from other renderers. Looking into this issue, we found that ...
Editor crashes when importing an .abc file as a skeletal mesh and the assets materials already exist inside the project. -Materials need exist inside project before import -If the .abc file is imp ...
Spawning a character using an existing character as a template causes the spawned character to inherit the animation of the original and may lead to a crash. This appears to be unique to character ...
This is a somewhat common crash in 4.17.1. This same callstack appeared a few times during 4.11, but then has not been seen until recently. Users have not provided any descriptions of their action ...
Copy / Pasting or Duplicating a Widget creates multiple transactions in Undo History. These transactions are labeled "Animatable Property changed.' By default, three Animatable Property changed eve ...
Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to not be a regression since the error also occurs on the previous live version. This is regression ...
Made From CrashReporter To remain Glitter compliant logs can not be linked from Crash Reporter. Should you need logs you will have to get them from Crash Report. ...
The Color Picker/Eye Dropper in the Material Editor doesn't register colors from any windows outside of the editor anymore. Changelist #2337679 (Not working here of any changelist created after it ...
If a Component/ variable is given a custom category in code, using the HideCategories specifer inside the UCLASS macro does not hide the category. ...
When using an Actor Sequence Component in an actor blueprint, the sequence will not play in Standalone. In the test, a cube was used and was increasing its scale using the sequence. When playing in ...