When a Directional Light is changed from static to movable, the materials in the level will appear dark. ...
If the user copies and then pastes a For Each Loop the loop will retain previous data such as the array type and will cause compiling errors. ...
All Sprites and Flipbooks besides the player's appear blurry when the player character moves. It is more evident in some sprites than others, but it appears that any sprite or flipbook that are not ...
When changing the value of the blendweights of a character in a level, it is breaking the animation that the character has and causign the animation to show as jittery. ...
Using the Show Collision console command will show collision for existing actors, but if a new actor is spawned its collision is not shown. This is problematic when trying to visually debug projecti ...
If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...
UPDATE: Date: 2/5/2015 Likely an instance of the same crash: [Link Removed] CrashReporter Bugg (Crash List): [Link Removed] When updating a project from UE4.4.3 to UE4.5.1 editor crashes when adju ...
Anywhere there is a slider, single clicking on it without changing the value will cause the mouse cursor to jump to the top left of the monitor. ...
A scaled sprite does not appear to consistently maintain its collision for characters near its edges. I'm not certain whether this has anything to do with the character being in a fall state, but th ...
Opening the Advanced_Lighting Map, the new default map with 4.5.0 and 4.5.1, the Skybox has 4 UV Channels but all of them have overlapping UVs. WORKAROUND - You can Auto Generate UVs for the Skyb ...