This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...
Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors Changes needed for / issues found with each emitter:A ...
The following cook error results from attempting to package a WP map that has level instances using level BPs: LogCook: Error: PackageSplitter found the Generator package still in memory after it ...
From the UDN: Currently, I'm using UE5, but I've seen this issue occur in UE4 and I don't see any other posts on UDN about this. Refraction can only be set in material functions if using the MakeMa ...
From the UDN ticket: When using MaterialExpressionLandscapeLayerBlend with material attributes as inputs, the output material attributes have wrong sizes: ie output Normal attribute cannot be conve ...
Generated from CrashReporter Error Message: Assertion failed: IsValid() [File:D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1008] ...
ChunkDownloader etc are meant to work with your own hosting or CDN, ie something you can download with a https:// URL. Even though [Link Removed] system does appear to be https, ChunkDownloader does ...
The build system supports many types of flags that can be enabled in game-specific Target.cs files to enable things like logging in shipping, target-specific overrides like custom config, or enablin ...