When using SetAllBodiesBelowSimulatePhysics to simulate physics for multiple bones, all of those bones ignore constraints and collision between other bodies on the same skeleton. ...
When the user clicks on a spin box and then goes to change it on a mobile device. The decimal point does not show up. This can make it hard to determine were exactly the decimal point will show up i ...
In the content browser, expanding a parent folder, selecting one of its child folders, and then collapsing the parent folder will cause all of the assets to display in the content browser, including ...
Currently details changes to the following are not noticed by the Diff tool when diffing AnimBPs:State Machines (i.e. Max transitions per frame)Transition rulesConduitsStates This also affects non- ...
When launching Gear VR game on Android the first frame will render as Non-Stereo before flashing to be in stereo mode. This was not happening when tested with a 4.8 project. Tested in MAIN on CL-2 ...
Flickering windows with four player PIE on Laptop (mobile) Geforce cards. See attached video, or video link from the answerhub thread. It happens repeatedly and very frequently. ...
Users are reporting that when playing sounds in projects deployed to their Android Devices, the playback is triggered three times in quick succession. There are known work arounds to this issue, li ...
When setting the Sprite Size to "Is in Screen Space" inside of the Add Material Billboard component, a sprite will clip and turn the screen grey. ...
Users cannot click widgets components when the user has enabled "Use Mouse for Touch" ...
The editor fails to build with a "String index out of bounds" if located inside root folder that is only one character long. Have not reproduced internally. ...