A licensee reported precision issues with position in the gpu skin cache shaders with 16-bit real types enabled. ...
Textures files that are imported into the engine from 16 bit PNG files cannot be exported from the engine. Also Reproduced in Main Promotable-CL-2473270 ...
The order in which actors are listed on a physics constraint affects the physics simulation. This should not make any difference in how the physics are simulated. Regression?: No This occurred in ...
The joystick on a game controller input will take focus away from what you're working on if the joystick is moved or set in an odd position. ...
The light propagation volume is not affected by a material with emissive area light enabled. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4246589 ...
Looks like this behavior was working as expected until 5.1 Preview 2 ...
Add support for 16-bit per component format for POSITION in vertex buffers as an option. Half-precision is already supported for UVs and TANGENTS on a per model basis, and was hoping that this woul ...
Append node appears to flicker when placing ~3 spaces in a pin. The pin does not appear to be able to choose a size and so it flickers randomly between them ...
When an element of a data asset is copied into another field, the two fields become "linked" and further edits to one field begin to affect the other. ...
When there is a Retainer box with the visibility set to "Self Hit Test Invisible" and has children, the children cannot be interacted with. Children such as a button cannot be clicked. This issue c ...