A user has pointed out that code in AssetMappingTable.cpp and AnimationAsset.cpp are using the StaticClass() method on pointers. Because StaticClass is a static method, it relies on name hiding to ...
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Example: Widget Blueprint classes do not get nativized for WindowsServer configs when 'Load Widgets on Dedicated Server' is false (i.e. NeedsLoadForServer() returns false). As a result, if another c ...
User reports that if more than 5 trackers are connected, UE4 crashes Suggested fix: Root cause of bug is related to the fact that UE has no setup to receive input events from Vive Trackers. (we ha ...
One simple comment from a user:Editing a blueprint which contained a media player. ...
No user comments on crash group ...
Currently, widget animations are updated in UUserWidget's NativeTick. Widgets do not tick when they are offscreen (as intended), but as a side effect, animations are paused and will resume once the ...
There is an issue where Vector Parameter Values do not show values with material instances. There is a workaround to get the parameter to appear as intended but setting the specific parameters using ...
When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...
Root motion can accumulate in some cases and then apply a huge force when it ends. See https://udn.unrealengine.com/questions/411340/root-motion-accumulated-while-unused.html ...