[Audio Modulation]- Modulation of Pitch Destination on a Source Bus with a Parameter Patch affects Volume instead

UE - Audio - Modulation - Mar 20, 2024

Stepping in the inner area updates the Control Bus on the Patch, but the Modulation is applied to the Volume destination instead of Pitch. Reproduction rate: 5/5 This also occurs in //UE5/Release- ...

Editor Validator classes are available through the Runtime BP creation menu

UE - Editor - Workflow Systems - Mar 19, 2024

The Blueprint  creation menu should probably only show classes that are not defined in Editor modules.  ...

Crash when entering Brush Editing mode with a Sequence spawnable Post process volume

UE - LD & Modeling - Modeling Tools - BSP - Mar 18, 2024

In-Memory replay checkpoints incorrectly deleted when stream length is less than TimeBufferHintSeconds

UE - Networking - Mar 18, 2024

The buffer start time is calculated by subtracting the TimeBufferHintSeconds from the stream length: const uint32 BufferStartTimeMS = UE::LWC::FloatToIntCastChecked<uint32>(FoundReplay->StreamInfo.L ...

Sparse volume textures displayed in Heterogeneous volume only visible in left eye

UE - Niagara - Rendering - Mar 14, 2024

Sparse volume textures displayed in Heterogeneous volumes are only visible in the left eye, as well as Niagara Fluid Sims. UDN for reference: [Link Removed] ...

Water reflections and GI flicker in 5.4 and 5.3 (fine in 5.2)

UE - Graphics Features - Mar 7, 2024

Since 5.3 customers have been reporting flicker with water surfaces, demonstrating that in 5.2 this flicker is not present. [Link Removed] ...

SAnalogSlider moves slowly when step size is large

UE - Editor - UI Systems - Slate - Mar 6, 2024

SAnalogSlider calculates FastestStepTime by multiplying the step size value by a constant, resulting in high numbers for larger step sizes. This gets lerped from 1 and used as the repeat time, resul ...

Physical Material Mask does not return the correct value

UE - Rendering Architecture - Materials - Feb 26, 2024