Insufficient precision of Decode71 function

UE - Rendering Architecture - Shaders - Jun 5, 2025

Encode71 and Decode71 in DeferredShadingCommon.ush are functions that convert 8-bit values ​​to 7-bit values ​​and mask values, and licensees have reported that the accuracy is insufficient when usi ...

Local lights appear broken when baking lighting with GPU Lightmass

UE - Graphics Features - Jun 2, 2025

Encountered an issue where local lights appear to be broken when baking lighting with GPU Lightmass. See screenshots attached. Tested regression in //UE5/Release-5.5 @ CL40574608 and the issue does ...

Multiple setter functions in UMaterialEditingLibrary always return false even when the parameter is correctly set on the MaterialInstance.

UE - Rendering Architecture - Materials - May 30, 2025

In Unreal Engine, materials can expose parameters that can then be modified via instances (MaterialInstanceConstant). The UMaterialEditingLibrary provides several functions to modify these parameter ...

TSR and TAA history accumulation gets reset when taking viewport screenshots or when clicking outside the tree in the outliner

UE - Graphics Features - May 30, 2025

TSR (and TAA) history accumulation gets reset when taking viewport screenshots or when clicking on an empty area in the outliner (when a tree item is selected). This can cause an undesirable issue w ...

GLTFExporter indexing issue

UE - Editor - Content Pipeline - glTF - May 29, 2025

Hi, I also ran into an issue when exporting a skeletal mesh that has multiple sections that all share the same material slot. It looks like the index buffer that's constructed is incorrect. In GLTF ...

MRQ - No Rayrtaced Shadows casted from Groom Caches with only 1 Spatial Sample

UE - Graphics Features - May 28, 2025

A groom cache will not cast a raytraced shadow with only 1 spatial sample. It does not matter how many temporal samples you have. ...

Rendering of a Text Widget with Outline does not track LayerId correctly

UE - Editor - UI Systems - May 27, 2025

Text widget with Outline uses 2 LayerId levels to draw the outline and the text glyphs. This can be seen in function FSlateElementBatcher::AddShapedTextElement(), where lambda BuildFontGeometry() is ...

World Source in Take Recorder does not record auto-tracked actors properly

UE - Virtual Production - Tools - Take Recorder - May 23, 2025

The Take Recorder plugin allows for multiple sources to be recorded during gameplay. The World Source is expected to record everything in the level when the Autotrack Actors option is enabled. Once ...

Iris - Subobjects marked COND_InitialOnly not replicated

UE - Networking - Iris - May 23, 2025

When adding replicated subobjects to the registered subobjects list, you can set replication conditions to control how the subobject is considered for replication. Without Iris enabled, a COND_Initi ...

[CrashReport][GPUCrash] UpdateRadianceCaches

UE - Graphics Features - Ray Tracing - May 19, 2025

#25 crash out of 3058 in UE 5.7.1 on Windows#8 crash for UE - Graphics Features in UE 5.7.1 on Windows#4 crash for UE - Graphics Features - Ray Tracing in UE 5.7.1 on WindowsGPU Crash dump Triggered ...