Axis Mapping event names do not update when changed in project settings. This can cause axis events to no longer function as expected and then need to be replaced with another event after the name h ...
Error when using "For Each Selected Actor" in a blutility that was derived from Global Editor Utility Base in C++ Error Message: "LogBlueprint: Error: Cannot use the editor function "ForEachSelecte ...
Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 64 ...
Regression in Draw Material to Render Target functionality. Enabling Mobile HDR is a workaround. Android tested with Note 4 Unable to verify Main CL 6395234 (Crash on Phone) No repro on iOS mo ...
A licensee wants to enforce YFov constraint for a game project by setting AspectRatioAxisConstraint=AspectRatio_MaintainYFOV in the config. However during playing the sequence, the value of AspectR ...
Parallax Occlusion Map Feature fails to render self-shadows as of the release of Unreal Engine v4.24.0 and has not been remedied since. The feature is perfectly functional in v4.23 [See attachments ...
Generated from CrashReporter Error Message: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformMisc.cpp] [Line: 475] Pure virtual function bei ...
In a headless editor instance we will not be able to send toasts to the user, and we should not notify slate. The Sequencer Tools function library calls MovieSceneToolHelpers::ImportFBXCameraToExist ...
A UDN user has reported strange performance characteristics with occlusion queries / lights when using screen percentage. It appears using a higher screen percentage is faster; the user attached a s ...
Having duplicate characters with groom, hair UV layout changes which results in visible shift in character look and also changes color based on camera distance and lights in the scene (hair would fl ...