The problem is that the interpolation method is not saved when editing the Vector Parameter. ...
If you do not compile at the inherited actor, the problem does not occur. ...
The licensee reports that this issue is caused by the following code not performing a Buffer update. .\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp void FMeshMaterialShaderElementD ...
Attached is a project that picks up Niagara from the content sample. The probability of reproduction is about 1/10. The simpler the project, the lower the reproduction probability. I am attaching ...
It is behaving correctly in 4.27.2. ...
When a Cube of StaticMeshActor is placed, it is generated without any problem. ...
The R channel of UV1 is not a problem. ...