During PIE instance initialization, there seems to be a window during which UWorld::GetNetMode will not return the expected value: before the instance's NetDriver has been created but after UGameIns ...
When updating a video texture's output track, the player preview and world will update immediately, however the texture's thumbnail will revert to default color: Black. When moused over, the thumbn ...
If the user selects multiple widget within the hierarchy panel and then right clicks > Wrap with > Vertical box this will create an extra set of the widget that were selected. These widgets will hav ...
Cannot redock designer tab after the tab has been hidden. There is no way to get the tab back for the designer tab after undocking it and hiding it ...
While using a Wacom tablet, if you tap to click on drop down menus they will not open up. The menu will appear for a moment then close immediately. Occasionally if you click away from the drop down ...
With foliage selected, half pressing the trigger will paint foliage in the level. A full trigger press will not paint foliage. This is a bug occurring in 4.14 but not in 4.13. ...
LN - further notes from CharlieT: This is a global problem. If you go through and add the game to your steam account it will pull up the correct name. However, if you just boot up the game while st ...
Using the Show Collision console command will show collision for existing actors, but if a new actor is spawned its collision is not shown. This is problematic when trying to visually debug projecti ...
Materials are brighter in 4.24 and 4.25 than they were in 4.23. I created the same basic material in 4.23, 4.24, and 4.25 and the 4.23 iteration was slightly darker. Found in 4.24.1 CL#10756747 Rep ...
If an attempt to spawn an actor is made before the Level Editor Viewport is fully initialized (i.e. before it has had a chance to get rendered at least once), and that actor has no specific Factory ...