[CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]

UE - Gameplay - Blueprint - Jan 17, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: GEditor->GetSele ...

SButton and SBorder multiply color and opacity twice

UE - Editor - UI Systems - Sep 22, 2016

Currently, the SButton and SBorder widgets multiply the color and opacity during OnPaint before calling the super (SCompoundWidget::OnPaint). This causes the operation to be done twice, since the co ...

Crash When Renaming a Duplicated Collapsed Node Graph With a Period in the Name

UE - Gameplay - Blueprint - Feb 3, 2017

A crash is occurring if you collapse a node and name the collapsed graph something that contains a period. The crash occurs if you copy and paste the collapse graph, and then attempt to rename it. I ...

Crash when selecting an action performed in a diff between two revisions in SVN

UE - Gameplay - Blueprint Editor - Jul 6, 2015

Get nasty crash when performing a diff between two revisions on a BP uasset and then select a parent section that was modified, followed by a specific action performed on that section of the BP. ...

Editor crashes when right clicking a box collision after adding a converted static mesh in blueprint editor

UE - Gameplay - Blueprint - Sep 1, 2016

I created a cylinder with a subtractive cylinder inside of it. I also used a box BSP with a subtractive box inside of it and got the crash to repro. I tried with a sphere BSP twice and didn't get ...

Using nativized functions on buttons to spawn meshes causes assertion failure

UE - Gameplay - Blueprint - Oct 25, 2016

An assertion failure is thrown when using nativized functions on an Android device. ...

Crash after setting a key on a Rotation Track, then trying to right click the key with Transform track collapsed

UE - Anim - Sequencer - Aug 3, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...

GPU crash when using RVT BaseColor/Normal/Roughness format

UE - Rendering Architecture - May 24, 2023

When using an RVT with BaseColor/Normal/Roughness format on DX12 with a GPU that supports Tier2, a GPU crash may be seen. ...

Oculus crash on "stereo on" when the proximity sensor is not triggered.

[Link Removed] Release-4.15 stream, latest. I built qagame in debug. Then I run it: trigger prox sensor - vr turns on 'stereo off' - vr off release prox sensor 'stereo on' - crash inside ovr_Submi ...

Line Attractor Strength Varies By Frame Rate

UE - Niagara - Aug 20, 2015

The Line Attractor node seems to render differently (have different strengths) between Cascade Viewport, Editor Level Viewport, PIE and Standalone/Launched Game In trying to capture movies for this ...