In my 2nd viewport I like to turn Mode Widgets and Selection off. After I turn them off, if I select any actor through the Outliner, both those show flags turn back on in my 2nd viewport. I think a ...
We don't clearly define the behavior for a Blueprint function when an execution path without a return node is taken. We should either report an error, or have the function return the default initial ...
Child nodes are by default not added to the PrepareForReplicationNodes array in order to prevent unnecessary calls to PrepareForReplication. However, this difference in behavior is not very apparent ...
Licensee note: "I haven’t tested with Ray tracing. I currently have lumen enable and it’s occurring there." ...
EditInlineNew properties on components can't be properly set if the component name has whitespace in it. This appears to be a problem with resolving the property name in SPropertyEditorEditInline::O ...
This issue occurs with the Additive and Alpha Holdout settings. ...
Duplicate key checking in maps and sets in the editor is done via calls to FScriptMapHelper::HasKey() and FScriptSetHelper::HasElement(), but this code is checking for object names which are subsets ...
Reported here: [Link Removed] > See this commit: > > https://github.com/EpicGames/UnrealEngine/commit/acd754e12dc9a7ffc7f173c8433a6bafc0262b51#diff-b18d4f9b879748fdacff2caa885b231e8c9e0b899d90d5d ...
This happens on consoles running in 4k so DPIScale would be 2x. The character between lines is just a newline (Shift + Enter in the text field in editor), the text is set with SetText, possibly a f ...