Crash when destroying a pawn on the client. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2610743). This is a regression: the crash does not occur in 4.7.6 Crash Report: [Link Removed] ...
Random Stream variables in the GameMode are reset every PIE. Workaround is to use Set Random Stream Seed before using the Stream value. Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promotable ...
User is experiencing a situation where he gets this window 200 times and no way to get out of it with a single click. ...
The blueprint debug filter is not working properly. It shows when your print string is being called but it isn't showing the trace location of the actual function from the blueprint. ...
Attempting to build lighting will stay at 0% and eventually fail if there is not internet connection for the computer. ...
Get nasty crash when performing a diff between two revisions on a BP uasset and then select a parent section that was modified, followed by a specific action performed on that section of the BP. ...
When Switching the curve editor to cubic interpolations for example moving the blue handles will not change the curve. However, if a third point is add this function works as intended from the 2 poi ...
This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...
Foliage does not spawn on Hierarchical Instanced Static Mesh Components ...
"ERR: Transient text cannot be serialized" after converting to 4.8. Many users are seeing them in the logs. Example Project: [Link Removed] ...