Packaged GearVR Project fails Oculus Submission Validator tool

UE - Platform - Mobile - Oct 5, 2015

Running with Latest Android Works install and OpenSSL 1.0.2d, a packaged GearVR project from the Editor will fail the Oculus Submission Validator with 5 warnings. [Image Removed] Project Android S ...

Texture Streaming not Functioning as Expected

UE - Graphics Features - Oct 5, 2015

There have been reports of users experiencing odd behavior with Texture Streaming in their projects. Comment from user reporting issue: "Texture memory is being eaten up... streaming not functionin ...

Switch on Gameplay Tag does not correctly register tag alterations in Standalone game

UE - Gameplay - Blueprint - Oct 5, 2015

Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game. ...

REINST error when replacing a Widget that was added via the user created section

UE - Gameplay - Blueprint - Oct 5, 2015

When a user deleted a widget that has been added to another blueprint via the user created section. If this blueprint in referenced in another blueprint that reference will throw a REINST error and ...

Enabling 'Expand Configuration Menus' removes Plug-Ins from Edit dropdown

Tools - Oct 5, 2015

The PlugIns menu item under Edit will disappear if 'Expand Configuration Menus' is set to true. PlugIns still visible under Settings. [Image Removed] ...

Cannot create a C++ Project on a network drive

UE - Foundation - Core - Oct 5, 2015

Attempting to create a C++ project on a networked drive will fail with an error that the .dll's could not be accessed. This has not been reproduced internally. ...

Infinite loop in FAnimMontageInstance::Advance

OLD - Anim - Oct 5, 2015

Running a montage (given as a link on the UDN Thread) in reverse causes the editor to enter an infinite loop during FAnimMontageInstance::Advance ...

r.setRes does not Allow true fullscreen on Mac

UE - Platform - Apple - Oct 5, 2015

While playing in editor, executing the Console Command: "r.setRes 1920x1080wf" produces the exact same results as "r.setRes 1920x1080f" which is to create a fullscreen window with a border across th ...

Behavior tree execution stuck when aborting a latent task from abandoned subtree

UE - AI - Oct 5, 2015

Aborting instance (subtree) needs to be stored and ticked. ...

Setting a ComboBox on the Server does not always work

UE - Networking - Oct 3, 2015

Setting a ComboBox on the Server does not always work. In the attached project, a Multicast Event runs some Set Options, all but one of which appear to work on both Clients and Server. On the Server ...