The incorrect resolution is used on computers with 4k monitors that use DPI scaling (default 150%) because the default for UE projects is bAllowHighDPIInGameMode=False which results in SetProcessDp ...
In case of running a packaged build the file can't be written on the G drive. HandleMemReportDeferredCommand writes to a relative path by default, but such files should be written to the developer ...
Content files that are labeled with both text and numeric values sort correctly, but files containing only numbers, don't share this behavior and end up with weird sorting order. MyMat_20, MyMat_20 ...
Actor foliage does not respect the "foliage.CullDistanceScale" console variable. This was brought up in a UDN: [Link Removed] ...
I have now waited over 25 minutes to open the Multi-User project template, and it will not move past 95%. I have attempted this twice with the same result. Other templates load without delay. Upd ...
Regression in Draw Material to Render Target functionality. Enabling Mobile HDR is a workaround. Android tested with Note 4 Unable to verify Main CL 6395234 (Crash on Phone) No repro on iOS mo ...
When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...