This is a regression.This does not affect UE5. Creating a function with parameter type TEnumAsByte<MyEnum> will crash while compiling. In 4.26 and UE5 the code compiles without issue, and the user ...
The DefaultSceneRoot's tooltip claims, "Adding a new scene component will automatically replace it as the new root", but this is no longer true in 4.8 and 4.9. Instead, the DefaultSceneRoot remains ...
A User's specific Static Mesh FBX made from OSM2World and converted from OBJ to FBX via Blender is causing a crash when imported with the following settings: [Image Removed] When imported with the ...
There are pink lighting spots around the level when opening ContentExamples on Mac. Lighting starts out more intense but fades as the level loads in. Also occurs in new FirstPersonBlueprint templat ...
If a scene component is added to a child blueprint and the parent blueprint is compiled, a log warning will appear that states: "LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParen ...
There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...
Duplicating a blueprint that has a node hooked up to BeginPlay causes the BeginPlay in the duplicate blueprint to target the original blueprint. This does not appear to affect functionality. Occur ...
The option to add a component to an Actor Blueprint from inside a child Actor Component BP isn't available. Using Get Owner inside the Actor Component's Event Graph and then casting to the owning Ac ...
When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...
When a macro takes in a two Wildcard inputs and two Wildcard outputs connecting a variable to one assigns the value of all the outputs even if they don't connect (check attached image). You can see ...