Materials on deleted children are applied to the camera when inside of an actor blueprint. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions Tested 4.16.3 ...
If world composition is in enabled and an instance static mesh actor has been added to the scene the level will remain dirty after compiling. ...
Mouse movements during Simulate will slightly move Skeletal Mesh actors that are simulating physics. This also effects physics assets in the PhAT editor during simulate. The effect is small but I wa ...
MaterialBillboardComponent does not render with CustomDepth material in PostProcessVolume as other objects do. Found in 4.16.3 CL 3561208, 4.17.2 CL 3658906, 4.18.1 CL 3454814 ...
This is only happen on Android, no problem on IOS ...
Currently, properties marked DuplicateTransient will be reset to default when their actor is moved to a different level. This happens because we use the clipboard to virtually cut the actor out of o ...
When an actor contains a nested component (components declared inside another component class), the hierarchy for the actor blueprint does not match the hierarchy of a placed instance of the actor ...
This is a common crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack seems to be the same as [Link Removed], which ...
This is a common crash that has occurred since at least 4.17. Based on the user comment below, this may be a VR issue (unconfirmed) User Descriptionsit seems to me UKismetMaterialLibrary::SetVector ...
class default value after c++ class compile will temporary initialized. It will be restored when opening the project again. ...