Dithering appears aggressive and has a screen door-like effect when using the new Landscape Lightmap in combination with Foliage LOD changes. Owen Stupka attempted to reproduce the issue on his iPa ...
The comments describing the colors for LODColorationColors in the BaseEngine.ini file are incorrect. These comments seem to have been added in 4.13. ...
Don't believe there's a regression here, but would be good to verify everything is working as intended still after the scene-alpha refactors, no accidental swapped inputs or incorrect sampling. AA d ...
Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint. The Struct appears to throw an error when making changes that are seemingly unrelat ...
This crash occurs in 4.19 and 4.20 but not 4.18. Repro'd in 4.19.0-3944462 and 4.20.0-3955769 and 3964322. This is a regression. Per UDN licensee: When I'm showing/hiding levels in editor (in le ...
Material's RGB base color values are changed in Unlit mode when specular is greater than 0. User repro video: [Link Removed] Tested in: 4.23.1 CL#9631420, 4.25 CL#11574810 ...
Teleport node sets the movement mode for a pawn back to default. The current movement is overridden by the default after using teleport node ...