'Get Distance Along Spline At Spline Point' Causes Crash

Tools - Jul 28, 2018

User reports that the reason for the crash is that because UpdateSpline is false on the AddSplinePointAtIndex blueprint node, this line is never called [ReparamTable.Points.Reset(NumSegments * Repar ...

Dithered LOD transitions do not work when the camera's field of view changes

UE - Graphics Features - Jun 12, 2025

Dithered LOD transitions do not work when changing the camera's field of view and cause artifacts when both the FOV and camera distance to the object are changed simultaneously. ...

Illegal Else Without Matching If

UE - Simulation - Physics - Feb 3, 2017

Looks like there's a missing if/else pair in BodyInstance.cpp ...

Control Rig - Undo doesn't function correctly with proxy and multi bone controls

UE - Anim - Rigging - Control Rig - Oct 26, 2025

Issue from my Technical Animator where the undo operation in Control Rig doesn't work as expected on Proxy Controls. He has recreated the issue using the "Control Rig Samples Pack" and recorded a vi ...

Override Attenuation Can't be Unchecked When Audio Component Added to Blueprint and Blueprint Attached to Actor

UE - Audio - Dec 20, 2017

Checking Override Attenuation in Details <  Audio Component < Attenuation disables settings that further adjust the Attenuation. Such as: Attenuation Air Absorption, Attenuation Listener Focus, Atte ...

Landscapes cause Vulkan crash related to GRHISupportsAttachmentVariableRateShading

UE - Rendering Architecture - RHI - Nov 7, 2022

Binary (Installed Build)//UE5/Release-5.1 @CL22986940 I encountered this same crash when creating a landscape twice, but was not able to consistently reproduce it with those steps. I figured out th ...

“Receives Decals” is not respected on Procedural Mesh Component

UE - Graphics Features - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...

When a Niagara System has SimTarget set to GPUCompute Sim, CameraQuery is only returning data from the Player0 camera, ignoring the PlayerControllerIndex.

UE - Niagara - Nov 8, 2024

When a Niagara System has SimTarget set to GPUCompute Sim, CameraQuery is only returning data from the Player0 camera, regardless of PlayerControllerIndex. The expected behavior would be to have the ...

Cannot paint landscape layers onto tiled landscapes

UE - LD & Modeling - Terrain - Landscape - Jun 30, 2015

paint layers do not take effect on all tiled layers that have a material incorporated if a user attempts to paint on them from the persistent level. ...

Crash when Changing Source File and Re-Importing Mesh used in Mesh Particle System

UE - Graphics Features - Aug 2, 2016

A licensee has reported a crash when re-importing a mesh being used within a Mesh Particle system. Regression? Yes, this crash does not occur in the 4.11.2 binary release. Link to Crash Logs: [Lin ...