If the user uses "Get child at" with an invalid index and then hooks up the return value to a "Scroll Widget into View" node's "Widget to Find" pin it will cause a crash ...
An actor has a print string that fires off when an actor that it has a reference to is destroyed. This works fine if the actor is in the scene before the game starts. However, if the referenced acto ...
"Position" is misspelled for the node: "Get Bone Position and Orientation" It is currently spelled, "Postion." ...
If a user preforms the following order of a events it can cause an interface to becomes impossible to remove. Create actorCreate interfaceAdd interface to actorCreate child based on actorOverride th ...
If a widget Blueprint is referenced in code, an error is displayed when the packaged game is launched stating that the widget could not be found (in 4.11 the widget still appears to be successfully ...
If the width of the details panel is reduced, the lock icon next to the name of the selected actor will disappear off screen. ...
When blending two Blendspaces that are in the same Sync Group and are utilizing root motion, scaling issues occur in the AnimBP preview. This only occurs when "Process Root Motion" is enabled ...
Adding a static mesh to a scene has different tessellation than when painting the same mesh with the foliage brush. ...
Changing the Game Icon in Windows Packaged projects does not display the new icon on Windows taskbar. ...
When editing settings in a blueprint node's details and copying the values of a setting / pasting to the same value of a different node, the value will update after pasting but the checkbox setting ...