While reviewing [Link Removed] test case, I hit the following crash opening the TM-MeshPaint level. On first attempt shaders were compiling, on attemps after, editor crashes much faster. ...
This is not a regression. Tested in //UE5/Release-5.0 cl20979098. Camera bookmark modifications are not saved unless it is a new bookmark. From the user reporter: "FBookmarkTypeToolsImpl.CreateOrS ...
There is a crash that will occur when an empty Anim composite asset is being referenced in the Mesh component attached to a BP actor within a level sequence. Crash also occurs in Live 5.4.4 - not a ...
This is an infrequent Mac crash in 4.18.1. Users have not provided any descriptions. Callstack from Log2017.11.27-02.08.07:839][947]LogMaterial: Missing cached shader map for material FLightmassMat ...
[External Code] UnrealEditor-Core.dll!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1515 C++ UnrealEditor-Engine.dll!FAsyncTaskBase::WaitCompletionWithTimeout( ...
If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...
The Soft Object Path loading code has special case logic for loading from Play In Editor, which tries to remap paths from the editor version of a map to instead point to an actor in a specific clien ...
It seems like if replication is re-enabled for a given property, its state should be force synced (depending on replication conditions). Otherwise, the state will remain "out of sync" for an indeter ...
Regression. Function library saving crashes if it references to a string table entry. ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...