(New) Capsule does not change in viewport to reflect new values entered in details Panel

UE - Gameplay - Player Movement - Sep 3, 2015

Adding values in the details panel to a new Capsule Collision Component will not affect the Capsule in the CharacterBlueprint Viewport. *This only effects a new Capsule Collision added to a charact ...

Reliable multicast RPCs can be dropped

UE - Networking - Dec 23, 2015

As detailed in the linked UDN thread, if a server doesn't receive a network packet from a client in 1.5 seconds, it sets the client connection's ViewTarget to null. This will cause dropped reliable ...

Cannot Add Player with a second controller in Lyra

UE - Gameplay - Input - Feb 24, 2023

Controller 1 is able to navigate the menu as normal, but if you hit the "Start" button on Controller 1, it'll flash the Add Player UI element but won't connect as Player 2, and the output log will s ...

Changing the "Color Vision Deficiency Preview Type" setting under "Editor Preferences" does not work

Tools - Sep 11, 2017

Making changes to the "Color Vision Deficiency Preview Type" under the "Editor Preferences" does not change the Color Vision Preview. Regression: Yes Works in: 4.16.3-3561208 Does not work in : ...

Character Using Move to Location or Actor Stutters

UE - AI - Jun 9, 2016

Characters using Move to Location or Actor will briefly pause with each few steps during their movement. This did not occur in 4.11.2 binary, this is a regression. Found in 4.12.1 binary. Reproduc ...

Oculus controllers are hidden in Collab VR template

UE - Platform - XR - Dec 2, 2019

Oculus Rift motion controllers aren't visible and don't respond to button input from the controllers in Collab VR. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10387632, 4.25 Main CL# ...

Create Comment from Selection Option Not Working in Behavior Tree

Tools - Jun 8, 2016

In a behavior tree, while having multiple nodes selected, using the Create Comment from Selection option does not create a comment box as expected. Found in 4.12.1 binary. Reproduced in 4.11.2 bina ...

Non-ASCII fonts don't display in UMG

Tools - Nov 6, 2019

When using a non-ASCII language in the editor text in UMG will not display correctly. Found in 4.23.1 CL#9631420 Reproduced in 4.24 CL#10053396, 4.25 Main CL#10050790 ...

Duplicating a map crashes the editor (Blueprint compile crash)

UE - Gameplay - Blueprint - Jan 5, 2015

EDIT: Date: 1/21/2015 Adding the [Link Removed] Duplicating a map in the Content Browser crashes the editor. It does not matter if the map being duplicated is the currently open map or not. EDIT ...

Level Sequence option "Allow Level Edits Only" causes Frame Rate drop when used

UE - Anim - Sequencer - Aug 15, 2017

When using the new option "Allow Level Edits Only" there is a drastic frame rate drop while playing the sequencer. This frame rate drops when only using this option. Versions Tested: 4.16.3 - CL: 3 ...