Sequencer spawned blueprint functions/variables not firing with correct values on begin play

UE - Anim - Sequencer - Dec 11, 2017

Created in relation to https://udn.unrealengine.com/questions/405764/is-it-possible-to-set-sequencer-spawnables-propert.html Issue relates to behavior of the Event BeginPlay and the propagation of ...

The default values of a Struct variable in a Blueprint will return to the default values of the Struct on compile when all values are set to 0

UE - Gameplay - Blueprint - Jan 19, 2015

The default values of a Struct variable in a Blueprint will return to the default values of the Struct on compile when all values are set to 0. Possibly related to [Link Removed] Tested in 4.6.1 a ...

MoviePipeline: HighRes Tiling feature crashes at high resolutions

UE - Anim - Sequencer - MRQ - Jan 4, 2023

If you run with -rdgimmediate -onethread you can get the callstack that indicates that MRQ is still attempting to allocate the full sized texture and not the individual tile size. ...

Previewing Nav Mesh in DX12 Mode causes Editor to Crash

UE - Graphics Features - Mar 7, 2016

In UE4.11p6, previewing Nav Mesh in DX12 Mode causes Editor to crash. ...

Calling "GetCameraImage" rapidly ~10 times causes ARKit camera feed to stop updating

UE - Platform - XR - Nov 8, 2018

If you call the "GetCameraImage" function rapidly ~10 times, it causes the ARKit camera feed to stop updating.  Waiting for awhile or tapping some more seems to bring it back.   Tested on macOS H ...

Deleting elements from TMap Struct in actor blueprint editor causes Crash

UE - Editor - UI Systems - Slate - May 24, 2019

Deleting elements from TMap Struct in the Actor Blueprint Editor (specifically, deleting elements from them) causes Unreal to crash ...

BP Component is not destructible if the Object Type is set during runtime

UE - Simulation - Physics - Destruction - Mar 16, 2015

BP Component is not destructible if the Object Type is set during runtime. If the Object Type is set manually before PIE is started, the BP component will destroy correctly. ...

Animgraph-Blend node-Alpha Scale Bias-larger values imprecise

OLD - Anim - Jan 21, 2015

When setting the alpha scale bias for a blend node in the AnimGraph, if you set the values so that the difference is greater than 10, the values will not enter as whole numbers (see image.) ...

Crash on FDeferredShadingSceneRenderer & FTranslucentPrimSet with Dynamic Directional and Lit Translucent FX

UE - Graphics Features - Nov 11, 2015

User reporting crash with a specific setup using Lit Translucent FX Clouds and a Day-Night Setup running on a Timeline from Level Blueprint. [Link Removed] 4.8 BUGG: [Link Removed] 4.9 BUGG: [Li ...

Crash when a material with a texture parameter is deleted when it has instances with static permutations

UE - Graphics Features - Dec 28, 2016

This was the simplest solid repro I could get on this bug. The callstack is similar to [Link Removed] Also came across several Shader Compiling Manager crashes while attempting to repro this crash ...