Setting the Emitter Time module with an emitter that is not set to loop will result in an incorrect render of the particles past the emitter duration. Emitter Duration set to 3 seconds:[Image Remov ...
Context Instanced structs are great for holding simple data with the main advantage they have is a low memory overhead unlike instanced objects. Problem The problem is in StructUtils plugin's `FIns ...
'Moved' event pin doesn't trigger on the 'Input Touch' node correctly Regression: This does not happen in 4.10.2. The 'Moved' pin triggers at all times when the mouse-button is held and the mouse i ...
Slider Values are not working inside of a blueprint in 4.8 Preview 1. User Description: Problem with the numeric float/int boxes in the editor in Blueprints, if for example open the TPS Template a ...
When using FText::FromStringTable to initialize an FText variable in the constructor of an FStruct that inherits from FTableRowBase, an assert is caused due to recursion. The assert is as follows:As ...
Editor mode keyboard shortcuts active when in Play In Editor. This behavior is a departure from previous versions. It was described by the licensee as confusing and it clashes with gameplay assigne ...
[Link Removed] was fixed by CL 46990575, successfully avoiding an ensure condition inside FIntervalStructCustomization::SetValue() when its Property Node is no longer valid. However, the same proble ...
The attached project is now crashing after being upgraded from 4.10.4 to 4.11.2. This crash also occurs when attempting to open a copy of the project in 4.12 Preview 1. After further investigation ...
When an object whose class has the EditInlineNew specifier is added to an instanced property, any children of the blueprint will have a reference to the same object that was created for the instance ...