Make literal container nodes (e.g. MakeArray) do not cast object ref output terms linked to interface-typed input pins.

UE - Framework - Blueprint - Jan 28, 2023

As with most nodes, object reference outputs can be directly connected to interface-typed inputs on "make container" nodes (e.g. "MakeArray") if the object's class type implements the interface clas ...

Dangling pointer + mem corruption related to OwnerLastRenderTimePtr

UE - World Creation - Worldbuilding Tools - Mar 16, 2026

We've been seeing asserts and crashes related to OwnerLastRenderTimePtr. We've traced this to the mentioned pointer ending up dangling after using UActorComponent::Rename() on primitive components t ...

Editor Crashes When Using Set Replicates in the Construction Script

UE - Networking - Mar 1, 2016

When spawning an actor using the Spawn Actor From Class node that has a Set Replicates node in the construction script, the editor crashes upon attempting to run a dedicated server with 2 players. ...

[CrashReport] UE4Editor_Engine!FPhysScene::SyncComponentsToBodies_AssumesLocked() [physscene.cpp:1271]

UE - Simulation - Physics - Dec 1, 2017

This is a common crash in 4.18 and 4.18.1. The callstack shares similarities to [Link Removed], although that has been confirmed fixed in 4.18. Included in the same crashGroup are also a few Ensur ...

Crash when enabling dynamic branch on static switches in Post Process Materials

UE - Rendering - Architecture - Materials - Jun 28, 2023

[Link Removed] Some functions to access parameters don't take into account the newly added runtime static switch parameters. It should be straightforward to fix these up: void UMaterialInstance:: ...

Starter Content Blueprint_Effect_Explosion Root Componet In Invalid State

UE - Content - Feature Pack - Sep 22, 2023

The Blueprint_Effect_Explosion Actor's Root Component in the Starter Content is in some form of invalid state. It reports to have a scale of (1.0, 1.0, 1.0) in the details panel but further behaviou ...

Editor Crashes When Reparenting a Trigger Sphere to a Trigger Capsule

UE - Simulation - Physics - Aug 15, 2016

Reparenting a blueprint derived from Trigger Sphere to Trigger Capsule will cause the editor to crash. This is a regression. This did not occur in 4.11.2. Source Context: 163 164 ...

In 5.6, bWarningsAsErrors does not work with clang

UE - Core - Cpp Tools - UnrealBuildTool - Sep 20, 2025

In 5.6, many warnings and errors specify their command line arguments to the compiler with these new C# attributes:    [WarningsClangToolChain(["-Wno-date-time"], ["-Wdate-time", "-Wno-error=date-ti ...

Instanced Actors: PCG on RuntimeGrid "None" assigns created IAManagers RuntimeGrid "MainGrid", causing cross-grid reference

UE - Graphics Tools - PCG - Graph - May 30, 2026

Context PCG can be used to spawn Instanced Actors via the PCG IA Interop plugin, that makes Spawned Instanced Actors available as node. When a PCGActor placed in the level runs a PCG graph that spa ...

MaterialTextureScale calculated incorrectly for materials with WorldPositionOffset

UE - Rendering - Architecture - Materials - Apr 16, 2024

When a Material uses WorldPositionOffset, the MaterialTextureScale is calculated incorrectly because FMaterialUtilities::ExportMaterialUVDensities() calls FMeshRenderer::RenderMaterialTexCoordScales ...