csgRebuild builds dynamic brushes from the whole world, instead of just the current level

UE - LD & Modeling - Modeling Tools - BSP - Oct 17, 2016

Licensee notes issue with csgRebuild and proposes a reasonable fix. ...

Game language settings regression

UE - Editor - UI Systems - Localization - Jun 8, 2017

Fixed in Dev-Editor (CL# 3479874). Needs merging. ...

Skeletalmesh generated LOD have issue with vertex color displacement

UE - LD & Modeling - Modeling Tools - Mesh Editing - May 22, 2020

This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...

AbsoluteWorldPosition and PDO not working correctly in SingleLayerWater calculations

UE - Graphics Features - Oct 1, 2021

The licensee has provided a recommended fix for this issue. Please see the UDN.  ...

The ConvertToDeviceZ in common.usf seems wrong

UE - Graphics Features - Mar 26, 2021

Post Process Volume not updating in preview

UE - Platform - Mobile - Mar 4, 2019

Hierarchical instanced static mesh LOD is not consistent between eyes

UE - Platform - XR - Apr 7, 2017

User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...

Crash closing the TM_Landscape map in the editor

UE - World Creation - Worldbuilding Tools - Foliage - Apr 18, 2017

The editor is crashing after closing the TM_Landscape level This is a regression from 4.15.2 ...

Media Player can't continue to play after the progress bar is dragged.

UE - Media Framework - Nov 15, 2023

This bug occurs in 5.3 version. It's ok in 5.2 version. ...

Nested inline UObject properties don't expand in Actor blueprint detail panel

UE - Gameplay - Components - May 9, 2016

Customer provides details, including a fix for the problem. See UDN post attached. ...