Monitor Directories does not auto import or re-import from network locations

UE - Editor - Content Pipeline - Import and Export - Nov 15, 2017

Monitor Directories feature in the editor preferences does not auto import or re-import from network locations. There is no issue if the location of the folder is local. This issue does not appear t ...

Static mesh LOD settings are missing in the bulk edit view

Tools - Nov 14, 2017

We've had a couple of requests to bulk edit the LOD settings on static meshes, however those don't currently appear in the bulk edit UI since they're not currently real properties. They should be m ...

Changing Value of Current Focal Length In Details Panel Has No Effect When Played in Standalone

UE - Graphics Features - Nov 14, 2017

In TestPawn_BP in the details panel, when Current Focal Length is changed, there is no visible change when played in Standalone Game. -Could not test in 4.17 due to the ARToolkit Component was not ...

Changing the font size to a small size distorts the font

UE - Editor - UI Systems - Slate - Nov 14, 2017

There is issue occurring when changing the font size to a small size, doing this distorts the font when the size is below size 18. It is unknown if this intended behavior for how fonts are resized. ...

Planar Reflections do not respect SkyLight intensity

UE - Graphics Features - Nov 14, 2017

Planar Reflection actor does not reflect the intensity change of the SkyLight. In attached images, the Intensity of the SkyLight is set to 2. The darker area on the right is affected by the Plana ...

Packaged project fails to open with instanced object pointer and blueprint nativization

UE - Gameplay - Nov 13, 2017

When a class contains an instanced pointer to an object class, nativizing a blueprint with the object property set causes a packaged version of the project to fail to open. ...

Actor Variable References settable when in type array in Level blueprint

UE - Gameplay - Blueprint - Nov 13, 2017

There is an issue with Actor Variable References that become settable when in type array in the Level blueprint. Once in the array, the actor can be successfully addressed, however using the Save Cu ...

Quickly using alt-tab with a blueprint in a new window causes the event graph to capture input of the alt key

Tools - Nov 13, 2017

Quickly using alt-tab with a blueprint in a new window causes the event graph to capture input of the alt key. This issue does not occur when the blueprint is a tab of the main UE4 editor window. Th ...

Fatal error when pausing and sleeping when using Launch Windows Game

UE - Graphics Features - Nov 13, 2017

When using the pause command in a launched game and putting the computer to sleep it causes the fatal error "GameThread timed out waiting for RenderThread" when logging back in and resuming work on ...

Increased load times in a packaged project

UE - Foundation - Core - Nov 10, 2017

There appear to be longer load times between 4.16 and 4.17/4.18 when opening a packaged project. Possible regression from 4.16 ...