When adding an Animation Track to a Level Sequence and placing Animation Sequences back-to-back without gaps, the velocity can be miscalculated at the transition between sequences. This issue occur ...
Running the command {,,UE4Editor-Core}::PrintScriptCallstack() in the Immediate Window in Visual Studio while debugging is paused in Visual Studio will result in a breakpoint being hit when the ...
Clear Timer by Function Name does not appear to be callable from a widget blueprint if the function is owned by a UObject. The Timer clears when the custom event is called by other blueprints, howev ...
When using Project Settings->Maps & Modes->Default Modes to set GameMode defaults, the values will appear to change in the associated blueprint but these changes do not go into effect until the blue ...
On Mac in VR Mode, when scaling the world with the controllers while the Blueprint Editor open, all open windows begin jitterring violently. This only occurs if the Blueprint Editor is one of the op ...
TCP Socket messaging in iOS seems not working. ...
upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...
If the user creates a widget blueprint and adds an image with transparency the image will appear slightly darker when launched in HTML5 (firefox nightlie in this test) ...
The licensee has identified a potential fix by changing if( Settings.bLerpUVs ) to if( Settings.bLerpUVs || UVIndex == 0 ) On line 389 of NaniteBuilder\Private\Cluster.cpp in UE 5.5 ...
EDIT: Initial investigation done, check comments. If the user creates a widget and then places that widget inside of another widget via the User created section and then sets up a navigation using ...