Launch On from Windows to Linux fails with missing GLSL_430 shaders

UE - Platform - Linux - Nov 16, 2016

GLSL_430 shaders are not cooked when deploying a project from Windows to Linux using Launch On. LogPlayLevel: PLINK: [2016.11.16-18.36.22:414][ 0]LogMaterial:Error: The global shader cache fi ...

Capsule component Shape values can be glitched inside of Actor class bp

UE - Gameplay - Components - Oct 29, 2015

Capsule component Shape values can be glitched inside of Actor class bp This effects 4.9.2 and 4.10 Preview 3, however it is working properly in 4.11-2736016 User Description: Alright, so the Cap ...

[AI] Bad entries in NavigationRepository for Box collision with bCanEverAffectNavigation set to false

UE - AI - Navigation - Oct 26, 2025

Some components continue to dirty the navigation state even if bCanEverAffectNavigation is unchecked. Behavior appears very similar to an existing bug, [Link Removed] ([Link Removed]), which invol ...

Crash rendering image sequence if the Sub-Level with matinee is not loaded

Tools - Apr 15, 2016

Crash rendering image sequence if the Sub-Level containing the matinee is not loaded. This seems to go away if the level is either set to "Always Loaded". Seems to be a result of people not switch ...

Crash when editing members of a struct contained within a UObject instanced inside a USceneComponent

UE - Editor - Jan 24, 2024

When implementing a USceneComponent in C++, one may want to add one or more internal UObjects to hold some data or perform specific tasks (this is also done by several UE built-in components). These ...

Matinee doesn't display animated SkeletalMesh if its origin is out of view

UE - Anim - Sequencer - Jan 23, 2015

From 8/17/16 Tools sync: This is probably also happening in Sequencer. Think Sequencer should just auto-set this flag. ----------------------------------- If a SkeletalMesh actor is placed beyond v ...

Saving Behavior Tree with Blueprint task inheriting from native class invalidates Blackboard key when BP contains a function

UE - AI - Jul 8, 2025

A regression introduced in UE 5.6 causes Blackboard key selectors in Blueprint tasks to become invalid when the Blueprint inherits from a native subclass of UBTTask_MoveTo (or UBTTask_BlackboardBase ...

5.5.4 - Morph targets 1 frame offset

UE - Editor - Content Pipeline - Import and Export - Feb 17, 2025

Morph targets work! Yay! But found another issue. Basically import an fbx with multiple animated morph targets applied to it. The morph change shape over 1 frame and for some reason in 5.5.4, there' ...

Mouse Not Functioning Correctly with Multiple Displays Connected to Mac

UE - Platform - Apple - Apr 24, 2015

When using mutliple monitors connected to a Mac the mouse behavior does not function well. Attempting to navigate and drag windows to and from individual displays proves difficult. The user reporti ...

Sampling textures with bias in the path of a custom data pin causes derivative operations when avoidable

UE - Rendering - Architecture - Materials - Apr 8, 2025

Materials that make use of the analytical derivatives path to avoid hardware derivatives can still generate derivative operations on texture samples when the shading model has a custom data pin and ...