Importing large Rhino files will cause the Editor to stall during the import process for a long time. When testing the attached file the Editor stalled close to an hour with no results. The attached ...
Does NOT occur in 4.23 MAIN @ CL 5035898 Deleting Engine\Plugins\Runtime\Oculus\OculusAvatar\Intermediate did not resolve error. Warnings that are also present in 4.21: LogShaderCompilers: Warnin ...
There is a difference in implementation and set of checks that are made in GetKnownPerceivedActors() depending on if you use specific SenseClass or leave it as nullptr (so it will return info for al ...
Noise Node Fails to Compile With Voronoi Noise if Ray Tracing is Enabled. Working as expected in 4.22 CL# 7053642 Found in 4.23 Preview 2 CL# 7321677 and 4.24 CL# 7437539 This is a regression ...
The Debug Focus Plane in the CineCameraActor does not appropriately respond to mouse input and position when the Manual Focus Distance is set using the eye-dropper. Tested in 4.21.2 (CL - 4753647), ...
Editor shortcuts will not work if you launch the editor with a non-Latin-based language (ex. Russian, Chinese). The editor must be closed and restarted with English (or possibly any Latin alphabet- ...
The splines do not deform the landscape when the path is made with a straight spline. When you move a spline point to bend the road it will deform the landscape, but the deformation accuracy seems t ...
We are not reading all the key flags and we do not import correctly start key and end key tangent. I create a shelve but this is not the complete fix, we must do this only if we do not have fbx ket ...
When dragging the Details Panel in a Blueprint across the event graph the editor will crash. [Link Removed] ...
There's a crash in FCharacterList::GetKerning() when using the editor in Japanese that is apparently fixed in one of these three changelists: CL# 2370014, 2370050, and 2370040 But they were not ...