Regression for UPROPERTY specifier causing crash ("Template Mismatch during attachment") during PIE

UE - Foundation - Core - Jun 19, 2015

If the UPROPERTY() specifier "VisibleDefaultsOnly" or "EditDefaultsOnly" is used on a component reference that is attached to the root component selecting the actor with this component in the world ...

Child Actor Component Actor Duplicates and Persists After Play

UE - Gameplay - Sep 26, 2019

When an actor spawns another actor using AddChildActorComponent that comes alphabetically before it based on blueprint name it will spawn an extra actor that will persist when the scene is stopped d ...

Adding to Struct causes 'Inappropriate Outermost' warnings

UE - Gameplay - Blueprint - Jun 2, 2015

Adding to Struct causes 'Inappropriate Outermost' warnings to be spammed to the Output Log ...

Odd behavior when moving a large number of assets

UE - Editor - Content Pipeline - Content Browser - May 18, 2015

User is experiencing his PC running out of memory when he does large move/copy operations in the content browser. There are a few issues with this process. The first is that attempting to drag any ...

CPU Lightmass generates different lighting results on a landscape if executed via a commandlet vs through the editor

UE - Graphics Features - Jul 3, 2025

Building lighting via commandlet and via editor are giving different results. To prevent one method from polluting the other via Swarm cache, the cache needs to be cleared in between tests. ...

Application crashes when blueprint contains a copied timeline

UE - Gameplay - Blueprint - Oct 15, 2015

Copied timeline nodes triggers an Android crash and a black screen on the iOS devices. ...

Raytraced reflection doesn't work with high roughness

UE - Graphics Features - Lumen - Oct 30, 2020

Even when the max roughness for raytraced reflections is set to 1, they seem to be blended away at far below that value. For projects (e.g. film,vfx) where quality trumps speed it would be valuable ...

Landscape Visibility Mask Rendering with Missing Landscape Components when Deployed to Mobile Device

UE - Graphics Features - Apr 8, 2015

Landscape Material renders with missing components when using a 'Landscape Visibility Mask' and deploying to a mobile device. I have found this issue now with an Android and iOS device. I was able ...

Adding a Scene Capture 2D to Render Target will override Motion Blur settings in level

UE - Graphics Features - Nov 24, 2014

With a Render Target From Scene Capture 2D setup in a level , the motion blur settings from a global post process volume is overridden. Was investigating Scene Captures picking up Motion Blur when ...

Blueprint with instance static mesh from construction script will cause crash when using the build then build geometry

Tools - Mar 12, 2015

When using a BP with component instance static mesh that is added via the construction script, when using the build button in the toolbar to build lighitng and geometry everything will work correctl ...